Chapter 4 is basically a complete walkthrough of the game data files that affect drop mechanics. Google that tutorial if the finer technical details of item generation interest you. Item Generation Tutorial for Patch 1.11 - by Warrior of Light diii forums (Statistics).When using the item TC tables in this guide, 'mlvl >= TC' will give you a rough idea of the base items a monster may be able to drop.Īgain, remember that this does NOT apply to SUs - they have preset TCs (section lists the actual values). In a sense, 'mlvl >= TC' defines what monsters drop. Treasure classes that are included in the selected TC are not upgraded. If there is no group for TC of this monster, then the TC cannot be upgraded. When determining the TC for a monster, the game selects the highest level TC in the group (an identification number for similar TCs) that is equal to or less than the mlvl. However, in Nightmare and Hell difficulty, the given TC Usually, the game will use those TCs to drop items. And the 'mlvl >= Qlvl' check MUST be true if a monster is to drop the set/unique item in question.Įssentially ? All monsters have treasure classes, written in the Monstats.txt file. The 'mlvl >= TC' criterion is essentially correct. Each TC contains all items with a qlvl = TC (base item, not SUs) The base item qlvls are used by the game to classify which TC (Treasure Class) it belongs to.Ĥ. Every item has a qlvl (quality level) for the base item. Base item quality levels (qlvl) and Treasure Class (TC) basicsġ.
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